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TR, that's because most people don't have any concept of oversteer whatsoever. The whole notion of car balance is foreign to them. The nice thing about the GT games is you can make it oversteer. You can set 'em up any way you want.
Also, let off the throttle going into the turn. It shifts the weight and allows the rear to come out a bit (just like in real life).
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baxter:
TR, that's because most people don't have any concept of oversteer whatsoever. The whole notion of car balance is foreign to them. The nice thing about the GT games is you can make it oversteer. You can set 'em up any way you want.
Also, let off the throttle going into the turn. It shifts the weight and allows the rear to come out a bit (just like in real life).
<hr></blockquote>

My problem with the game is that making a car oversteer is WAY more difficult than making it understeer. I just think that the game should be like in real life. If you are going 150mph and jerk the wheel to one side, the front end is going to be passed by the rear end. In the game this will just result in the front end SLOWLY heading towards the wall. In real life, the car would swap ends instantly and proceed to spin and flip, once hitting a wall, violently.

All I am saying is the game is WAY too forgiving where cars in real life would not be. They call it a real driving simulator...............I wish it were!
 
Play around with the TVRs in GT2. They're squirrelly buggers. The Loti and Lancia Stratos seem to like to swap ends too. I agree with you generally though, especially in regards to GT3. Until I figured out it I needed to induce some trailing throttle oversteer, I just couldn't get anything to turn.
 
Well, "trailing throttle oversteer", is just engine braking, ie. using the engine's compression on decelleration to slow the rear wheels. Still the fact remains that the physics, in this regard, are totally unrealistic in GT3! The guys that make this game need to actually get in and drive the cars on a track and see how they handle. Street cars and race cars alike. Holding a microphone at the exhaust and recording the sound does not make a realistic driving simulator.

Dont get me wrong, I love the game and it is the ONLY reason I bought a PS2 but comon, get it right for once.
 
Oh my god Tr7 what are you talking about a realistic driving game where the cars drive and react almost like the actual cars they represent? This can't be. I love the GT series but lets face the facts here these games are made to be fun for guys who kow little or nothing about actual cars. This can be seen by looking at the Japanese cars and how great even a civic can be made to race in the game. If the games didn't coddle people who think the Civic they have in real life is hot, then sales would drop.

Cheers,
thirsty.gif
driving.gif

Walter
 
As an addendum to my last post, my poke at Japanese cars comes from my super nice roadrunner being outrun by a cheesy little civic of one of my OSU friends in a head to head race. Never seen a civic go so fast or a road runner that was so slow.

Cheers,
thirsty.gif
driving.gif

Walter

P.S. his civic also outran my cobra and my racing modified 67 corvette, it was only silenced by my awesome cobra daytone coupe.
 
Part of the problem with the GT games is the fact that many, if not most, of us use the little DualShock controller to drive. I've never figgered out how to get a car to oversteer consistently with that thing. I drive Grand Prix Legends on my computer, with a wheel and pedal setup (a cheap one at that), and find the cars much easier to control than those in GT3.

And you're right about some cars seeming too good to be true, and some cars hobbled. All the muscle cars in GT2 were absolute dogs, unless you completely specced them up and spend lots of time setting up suspensions and gearing. Whereas just spending all your money on all the top line stuff for a Civic or something would make it world class.

-William
 
My complaint about GT3 is the mods. You add 100 HP to your Fiat Coupe and it's STILL slow. They could be a bit more realistic in that respect.

BTW - My MotorSport Elise is 133t.

If you get bored, try "The Getaway". There are some badass cars in that one. While this game is DEFINITELY not for a 7 year old, I love it.

[ 04-15-2004: Message edited by: Izual Angel ]</p>
 
I downloaded "Toca racing" by codemasters for pc a few days ago. The physics are great and they have some great tracks. The car will catch and hold an edge and in the final release the AI drivers will get ****ed when you run them off the road and retaliate. I think they finally made a game for people interested in something realistic and I'll be ordering the game soon. I think it's out for pc and xbox.
 
If anyone wants a more realistic racing game try Live For Speed on PC. You can download a demo and its quite good although hard to control at first.
 
I've been waiting to see the new TOCA game for the PS2 for a while now-I have the other two for the original Playstation, and they were fun. Is the new Colin still available?

Another driving game I've been curious to try, but don't think it was ever available in an American market version, was Spirit of Speed 1937. Apparently the physics were awful (but fixable), and more than anything I wanted to drive an Auto Union at Brooklands and Mehalla. Oddly, I've driven both tracks in GPL...

-William
 
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